Lineage 2 High Five guides
Choose a class, prepare your equipment or check an instance before entering. These guides explain Lineage 2 High Five systems and L2 Syndicate adjustments, including requirements, routes, effects and rewards. Town teleports are free up to level 40 with no active subclass and cost half as much on Mondays and Tuesdays from 20:00.
Raids and epic bosses
- Queen Ant guide
Level 40 at the bottom of the Ant Nest. 22 to 26 hour respawn and the Ring of Queen Ant at 30%.
- Core guide
Level 50 at the top of Cruma Tower. 22 to 26 hour respawn and the Ring of Core at 30%.
- Orfen guide
Level 50 in the Sea of Spores. She escapes at 50% health; 44 to 48 hour respawn and the Earring of Orfen at 30%.
- Zaken guide
Instance with three modes: daytime and nighttime (level 60) and Zaken 83. 9 to 27 members; resets Monday, Wednesday and Friday.
- Baium guide
Level 75 at the top of the Tower of Insolence. Blooded Fabric to enter; 40 to 48 hour respawn and the Ring of Baium at 100%.
- Sailren guide
Level 80 in the Lost Nest on Primeval Isle. Gazkh to enter, three dinosaur waves, and the nest reopens one hour later.
- Beleth guide
Level 83 in Hellbound. Command Channel from 4 members; 40 to 48 hour respawn and the Ring of Beleth for the leader.
- Antharas guide
Level 85 earth dragon. Portal Stone to enter; 56 to 72 hour respawn and the Earring of Antharas at 100%.
- Valakas guide
Level 85 fire dragon. Vacualite Floating Stone to enter; 72 to 96 hour respawn and the Necklace of Valakas at 50%.
- Frintezza guide
Last Imperial Tomb instance. 9 to 45 members with Allies; resets Wednesday and Saturday; Necklace of Frintezza at 30%.
- Freya guide
Ice Queen's Castle in Easy or Hard mode. Entry from level 82; resets Wednesday and Saturday; Necklace of Freya and its Blessed version.
Zones: Hellbound and Gracia
- Hellbound guide
A level 81–83 island fully open (stage 11) with no access quests: Darion's Badges, quests, Tully's Workshop, Tower of Infinitum, Urban Area and Tower of Naia.
- Gracia and Keucereus base guide
How to reach the Keucereus base by airship, what each NPC does, the arrival quests, flying and how to reach the three seeds.
- Seed of Destruction and Tiat guide
Tiat instance (level 75+, 1 to 45 players). After 10 wins, the seed stays conquered for 12 hours.
- Seed of Infinity and Ekimus guide
Hall of Suffering, Hall of Erosion and Heart of Infinity with Ekimus. The seed stage decides which instances open.
- Seed of Annihilation guide
Level 85 hunting zone: +100% PvE damage buffs for melee, bow or magic. Klemis opens access from level 80.
Instances
- Crystal Caverns and Baylor guide
A level 78+ instance on the Isle of Prayer: three bosses give the crystals that open the way to Baylor. Resets 24 hours after you enter.
- Kamaloka guide
Instances from level 23 to 83, opened by the captains of Gludio, Dion, Heine, Oren, Schuttgart and Rune. Daily reset at 06:30.
- Pailaka guide
Three instance quests for levels 36–42, 61–67 and 73–77, with their own weapon you upgrade inside and rewards such as the Pailaka Bracelet or the Pailaka Shirt.
- Four Sepulchers guide
Four sepulchers in Imperial Tomb: entry from :55 to :59 each hour, party of 4 or more and the Four Goblets quest.
Classes and progression
- High Five Classes: races, professions and roles
The complete profession catalogue, second and third class names, and what each family brings to a group.
- Class Transfers in High Five: levels 20, 40 and 76
When to change profession, how to follow your class tree, and what Kat the Cat simplifies in Syndicate.
- Levels and Equipment in High Five: No Grade to S84
The equipment grade for each level and how to invest sensibly in weapons, armor, jewelry and attributes.
- Subclasses and Certification in High Five
Develop other professions on the same character and gain certification skills for your main class.
- Noblesse and Olympiad in High Five
How to obtain Noblesse and what you need to compete on your main class in Olympiad.
- Skill Enchant in High Five: routes and Giant's Codex
Normal versus safe enchant, when a book is consumed, and how to choose the route of a skill.
- Elemental Attributes in High Five: weapons and armor
What each material increases, how attack and resistance interact, and why your skill's element matters.
- Party Roles in High Five: tanks, healers and support
Share protection, healing, MP and damage responsibilities so your party works beyond simply filling nine slots.
- SA and Soul Crystals in High Five: choosing and upgrading
Which crystal an SA requires, how to level it and the upgrade alternative offered by Syndicate.
- Dyes and Symbols in High Five: stats and limits
Customise stats without wasting dyes: eligibility, slots, the stat cap and changing symbols.
- Equipment Enchant in High Five: scrolls and risk
What can be lost when enchanting weapons, armor and jewelry; safe ranges and standard scroll rules.