Pets and Servitors: companions, summons and Allies
A wolf, a class summon and an Ally may accompany you, but they belong to different systems. A Pet is tied to a control item; a servitor comes from a skill; an Ally is another character with its own class and equipment. Understanding that distinction prevents buying the wrong supplies or confusing companion commands with party decisions.
- Companions
- Pet, servitor and Ally are different systems
- First wolf
- Get a Pet from Martin, starting at level 15
- Summoning
- One Pet or servitor per summoner at a time
- Syndicate
- Pet hunger disabled
- Costs
- Shots, reagents and XP sharing depend on the companion
How each companion works
- Pet: summoned through a collar or another control item. It keeps its progression and may have an inventory and equipment appropriate to its species. Carrying a collar does not turn your character into a summoner.
- Servitor: obtained through a class skill, such as summoners’ creatures or the Dark Avenger’s panther. Its stats, duration, skills and costs depend on the particular summon.
- Ally: a full-class character occupying a party slot. Its Pet or servitor, if it can summon one, belongs to that Ally. A party holds nine characters; a summon does not add another character slot.
Getting and preparing your first Pet
- At level 15 or above, speak to Pet Manager Martin in Gludin and begin Get a Pet. Complete the tasks and questionnaire to receive a Wolf Collar; ordinary wolf monsters do not simply drop this control item.
- Keep the control item in the inventory of the character who will use it. Summon the Pet and inspect its panel before fighting. You cannot summon another Pet while a Pet or servitor is active, or while mounted.
- Buy compatible Pet equipment from a Pet Manager. A character sword or an Ally’s armor is not automatically valid wolf equipment.
- Keep the control item: it represents the Pet rather than a leftover consumable. For evolution or exchange, check the species and level required by the Pet Manager’s specific menu.
Food: High Five and Syndicate
In ordinary High Five, a Pet’s feeding reserve affects control. Compatible food in its inventory can be consumed automatically when hungry; a starving Pet may stop obeying.
Pet hunger is disabled on Syndicate. You do not need to maintain a food stack to keep a Pet obedient. This does not grant immortality, equipment, shots or free access to any class summon.
Pet food and servitor upkeep are different. A summon skill can still consume crystals or other reagents: check its description before a long fight.
Commands, survival and death
- Practice attack, follow and stop orders against an easy enemy. Check the companion’s target before sending it into a group; Pets do not all have the same defenses or healing.
- Watch HP, distance and line of sight. Moving your main character away does not guarantee its companion escapes danger: explicitly withdraw it before a pull you cannot sustain.
- If a Pet dies, treat resurrection as a separate problem from summoning. Reusing its collar is not a heal or a replacement for valid resurrection. Keep the control item and use the appropriate option or skill.
- A servitor has its own duration and disappearance rules. Check its skill and reagents before summoning again; do not assume it behaves like a persistent Pet.
XP, shots and reagents
- XP sharing depends on the companion. Pets have their own participation data, and servitors can apply the penalty associated with their summon. There is no single percentage for all companions.
- Beast Soulshots and Beast Spiritshots are companion supplies; the character weapon’s shots are different products. Check compatibility and consumption before buying a large stack.
- For an Ally’s companion, prepare shots and reagents in the main character’s inventory: Syndicate takes the resources for those actions from there. Do not treat an Ally as a second consumables warehouse.
- Before entering an instance, check its entrance rules. A summon does not replace character-level, quest or group-size requirements.
Combining an Ally with its summon
An Ally with a class summon can fight alongside it. Gambits distinguish actions performed by the Ally from actions executed by its summon: a character attack is not a Pet attack order.
Prepare the Ally’s role first, then its companion. If a healer lacks reagents, another offensive rule does not fix it: check supplies, MP and healing priorities.
Frequently asked questions
Does an Ally count as a Pet?
No. It is a full-class character occupying a party slot; its Pet or servitor is a separate companion.
Do I need to feed a wolf on Syndicate?
Pet hunger is disabled. That does not remove shots or the reagent costs of a summon skill.
Can I have a Pet and a servitor active together?
Not on the same summoner: they share the summon slot. An Ally is another character and has its own relationship with its summon.
Where do I get my first Wolf Collar?
Martin’s Get a Pet quest in Gludin starts at level 15 and rewards the collar on completion.
Do all summons take the same XP?
No. Check the particular companion and skill rather than applying one percentage to every Pet and servitor.