Fishing in High Five: rods, bait, Pumping and Reeling
High Five fishing is an active minigame. Equip a rod and a lure, cast towards a valid fishing area and fight the fish using two skills. Equipment helps, but the wrong action may restore fish HP and lose the catch.
- Equipment
- Equipped rod and a lure in the other hand
- Skills
- Fishing, Pumping, Reeling and Fishing Expertise
- Location
- Shore facing a valid fishing area
- Combat
- Reduce fish HP before the timer expires
- Lures
- In-game day and night, not your real-world clock
Preparing with the Fishing Guild Member
- Find a Fishing Guild Member. Its menu teaches skills, sells supplies and offers catch exchanges. Willie is one such NPC; you do not need a particular combat class to open the fishing menu.
- Learn Fishing, Pumping, Reeling and Fishing Expertise as their levels become available. Put the three actions on clearly distinguishable shortcuts.
- Buy a rod, bait and, for more power, Fishing Shots compatible with the rod. Equip the rod as your weapon and the lure in your other hand: carrying them in your bag is insufficient.
- Keep Pumping and Reeling close to Fishing Expertise. Either action receives a power penalty if it exceeds Expertise by three levels or more. Learning only the highest action is not automatically an improvement.
Choosing a spot and casting
- Stand on solid ground facing water. The hook must land inside a valid fishing area; not every place that looks wet qualifies. If casting fails, turn or move slightly along the shore.
- You cannot start underwater, as a boat passenger, while crafting or with a private store open. Finish those activities and check your rod and lure.
- Use Fishing and wait for a bite. Pumping and Reeling do not shorten the wait and only work once fish combat has begun.
- Fishing uses bait. Bring replacements and check the lure type before blaming an unsuccessful session on the rod.
Reading the bar: Pumping and Reeling
Normally, use Pumping when fish HP is not regenerating and Reeling when the bar increases. React to the current phase rather than mechanically alternating the two skills.
The phase can change during a catch. A wrong action can restore fish HP; reaching the escape threshold or running out of time loses the catch. Even a correctly chosen action may be resisted.
Advanced fish may enter a deceptive state that reverses the usual response. Read the messages and adapt: the same signal is not reliable for every grade of fish.
Your goal is to reduce its HP to zero before the limit. Power depends on the rod, skill and Fishing Shots; shots are consumed supplies, not a permanent upgrade.
Lures, night and fishing knowledge
- Day and night lures are checked against the game world’s day and night. Darkness outside your own window does not make a night lure appropriate.
- Fishing Expertise participates in selecting fish level. A high-level combat character with basic fishing knowledge does not automatically catch the best fish.
- Start with simple lures and fish while learning the phases. Change one variable at a time—rod, skills or bait—to understand why results improve or worsen.
- Do not confuse Fishing Shots with Beast Soulshots or combat-weapon shots: each system uses its own supply.
Using your catches
Winning can produce a catch, but a fishing monster may appear instead. Stay at the keyboard rather than assuming each victory safely puts an item in your bag.
Open Sell fish at the Fishing Guild Member and check what you give and receive. Fishing-material exchanges include Proof of Catching a Fish; this proof is not the same as an unprocessed fish.
A catch’s value depends on its type and the available exchange. Before selling everything as junk, check whether you need materials or proofs for other Fishing Guild services.
A practical Syndicate plan
- Fishing is enabled and retains High Five’s Pumping/Reeling combat. Allies and Auto Buff conveniences do not replace fishing preparation.
- First review Fishing Guild supplies and exchanges, then choose a valid, safe shore. Strong combat gear does not prevent failure caused by a wrong lure or action.
- To return to farming, use Fishing to cancel the session and equip your combat weapon. The immobilization caused by fishing is not necessarily a movement problem.
Frequently asked questions
Why can I not start fishing?
Equip the rod and lure, close crafting or a private store, leave the water and face a valid fishing area. Move if the hook does not land inside it.
When should I use Pumping or Reeling?
Normally, Pumping when the bar is not regenerating and Reeling when it increases. Advanced fish can deceive you: watch current phases and messages.
Why is my higher fishing skill penalized?
Pumping or Reeling is penalized when it exceeds Fishing Expertise by three levels or more. Develop the fishing skills together.
Does fishing night follow my local clock?
No. Night lures use day and night in the game world.
Does winning guarantee a fish?
Not always: a fishing monster may appear. Stay attentive until the catch ends and inspect the result.